Steam on Chrome OS runs in a virtual machine (VM), with clear benefits for security, distribution, and simplicity. At the same time, we want the experience to be seamless; users shouldn’t need to know or care that a virtual machine is in use. In addition to making performance optimizations towards this goal, we’ve been hard at work on integrating the user experience with the rest of Chrome OS.
Installed Steam apps show up in the Chrome OS launcher alongside system apps, web apps, Android apps, and Linux apps. We achieve this using existing support in Steam and Crostini for the Desktop Entry Specification standard: a small program called garcon running inside the VM watches for
.desktop files created by Steam and forwards them to the host system, which creates corresponding launcher entries. Garcon also provides their icons to the host, on request. When the user selects one of these launcher entries, the system starts the Borealis VM (if it’s not already running), waits for garcon to start, and sends it a Remote Procedure Call (RPC) requesting that it launch the named .desktop file (or rather, the executable referenced in its
Besides the launcher integration, garcon handles an assortment of other communications with the host, including notifying the host of VM startup/shutdown, and forwarding URLs launched from within the VM (via
xdg-open) to the host Chrome browser.
Once launched, Steam game windows appear seamlessly alongside other Chrome OS apps, rather than being combined into a single “desktop” window. This functionality has existed for Linux apps in Chrome OS for some time, so this is another case where Borealis leverages existing functionality. Under the hood, Chrome implements a Wayland server called Exo. Another program running inside the VM, called sommelier, serves as the X window manager and proxies Wayland connections between Exo and XWayland. Finally, XWayland accepts X11 connections from the Steam client and from games.
There are some changes from Crostini, to better support the gaming use case. We are tweaking the availability of certain keyboard shortcuts, to avoid gameplay disruptions caused by accidental Launcher key presses. We’ve modified Chrome OS’s fullscreen behavior for Steam apps; mousing to the bottom of the screen normally brings up the shelf, but that makes it hard to pan the camera in MOBAs and many strategy games, so we’ve disabled this for Steam. To support first-person games, we’ve made mouselock generally available; this allows apps to capture mouse input and use it to turn a 3D camera, rather than moving the mouse pointer. Given Chrome OS’s usability and security goals, these changes required careful UI design to make users aware of the fullscreen and mouselock states and clearly indicate a method of escaping them. Our solution was to promote the “Overview” key, present in the top row on all Chromebook keyboards, which brings up a window switching UI. From there, users can switch to other windows or close troublesome apps.
At the end of a session, once the user closes Steam and any running games, the VM automatically shuts down to save battery life, memory, and other system resources. We consider a "running” app to be one that has an active window open, with a grace period of 30 seconds to allow for load times and permit games to shut down gracefully. While game process lifetime might seem a more obvious signal, we found that has a number of edge cases in practice, and is less legible to users. Users have a reasonable expectation that an app that doesn’t appear to be running won’t be consuming system resources; tying VM lifetime to window visibility ensures that expectation is met.
There are numerous smaller integration points too. For example, fonts from the Chrome OS host system are mounted into the VM (at
/usr/local/share/fonts), allowing us to support languages with large character sets such as Chinese, Japanese, and Korean with minimal additional disk usage. We also install additional fonts from the Arch Linux distribution, available within the VM at
Making the VM completely invisible is an ambitious goal, and we may never achieve it completely, but we believe we’ve already struck a good balance between security and usability. We’ll continue to make improvements as we work towards making Steam on Chrome OS more widely available.