Android apps on ChromeOS
In 2016, the Google Play Store was brought to ChromeOS, allowing the same apps that run on phones and tablets to run on Chromebooks without compromising their speed, simplicity or security. Because Chromebooks run a full version of the Android framework, your app is most likely running on ChromeOS devices today! That means devs can take their single Android APK and scale it to work on any ChromeOS device, allowing for even more immersive and engaging experiences on devices with bigger screens. There are a few differences between phones and ChromeOS devices (and other larger screen form-factors) that can add challenges and opportunities for different experiences such as:
- Larger landscape-first screens
- x86 architecture devices
- Free form windows and resizing
- Keyboard, mice, & trackpads as first class input methods
Get started with ChromeOS
There are design considerations to keep in mind on larger screen devices, and we’ve created some recommendations and guidelines to keep in mind when thinking about how your app looks and behaves on ChromeOS.
Topics in this section
ChromeOS supports the Google Play Store and Android apps. Learn how a few key tweaks to your existing Android app can enable them to run on Chromebooks and expand your app's reach.
How to optimize your layouts and UI components for different screens sizes and configurations.
How to support all of the different input types that are available to chromebooks.
How to style your pointer icons for different use cases.
This page describes the window manager on ChromeOS.
How apps render differently on Chromebooks.
As you prepare your Android app to run on Chromebooks, you should consider the device features that your app uses.
This document describes some actions that you can take to optimize your Android apps for ChromeOS devices.
An in-depth guide on how to handle orientations in Android camera apps.